![]() ![]() The character will scroll to the next screen, take another screenshot for the next 12 colours. Do this for all 12 colours you see on the first screen of the colour tool, then go back to the tool for the next screen. Use the colour picker tool on each of the colours to get each ones RGB value (should be three numbers 0-255).Ĥ - In NESmaker 4.1 (once it's out) follow Joshua's instructions (hopefully he'll give some) on how to change the RGB values. Open the screenshot in any image editing program, if you don't have one i'd recommend. You will see every colour the NES can produce, spread across 5 screens (due to per screen colour limits) in the order they appear in NESmaker. I'd recommend FCEUX for this as it's easy to swap palettes, there should be plenty of guides online on how to swap palettes in FCEUX so i won't describe it here, just google it.ģ - Run the colour tool in the emulator. Again unnecessary if you want to use the default palette, but if you downloaded one as in step 1 then you need to select it. You can go to to download some good ones, for this example i'll be using the wavebeam palette.Ģ - Set your emulator to use this palette. You may choose to use the default palette of your emulator or download a new one. So here's how to use the tool ġ - Ensure you have the palette you want. ![]() This little tool i've made can be used to help match the in tool palette to the palette of whichever emulator you are using for example. While you could just 'eyeball' the RGB values it would be better to try and match them to an existing palette. Hey guys, as one of the things Joshua Fallon is adding to 4.1 is the ability to change the RGB values of the NES's 54ish colours I decided to make a tool to help. ![]()
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